POTHAM CHRONICLES · 2038

Complete Combat Flowchart

Follow a Character's ranged attack in Phase 1 or an unresolved engagement in Phase 3. NPC movement and the Event occur between those phases. The same Core attack and Defense procedure governs both sides.

2038 Quick Reference · Core combat rules

Character choiceAI-Bot actionShared resolution
START · CHOOSE CURRENT PHASE

Phase 1 Character action or Phase 3 combat?

A Character spends normal actions in Phase 1. NPC movement belongs to Phase 2; eligible melee and NPC Shoot actions resolve in Phase 3.

Phase 1 · Character Shoot

CHARACTER ACTION

Choose an equipped weapon and eligible target

Spend the Shoot action; check ammunition, range, and Line of Sight. The Character may Aim earlier during its activation. Entering enemy base contact ends its activation except where an explicit rule permits otherwise, such as Distracted.

IF TARGET IS ENGAGED IN MELEE

Determine the actual target first

Roll the Black Die. On Success, attack the intended target; on Blank, attack the eligible model in that melee with the highest current Health. Player chooses ties.

BUILD POOLS

Character Shoot vs target Defense

Apply weapon, attachment, Cover, and other applicable rules. The target Defends as a free action.

Phase 3 · Engagement and AI-Bot Shoot

MELEE FIRST

Choose one unresolved engagement

If any melee occurs anywhere this phase, increase Danger by 1 once. Resolve each pairing under the Core procedure. The AI-Bot's action follows its Primary Directive and eligible Action Family.

DETERMINE INITIATIVE

Who attacks?

Use an applicable Special Rule first; otherwise the higher current total points, including stats and equipment, attacks. On an NPC–Character tie, the NPC attacks.

CHARACTER RESPONSE

Attack or Defend

If the Character attacks, it rolls Melee and the AI-Bot Defends. If the AI-Bot attacks, the Character Defends for free, or uses an explicitly permitted counter-attack such as Best Defense Is a Good Offense, spending its required available action. A counter-attack rolls Melee on both sides.

Both routes use the same Core roll comparison

COMPARE ROLLS

Does Attack exceed Defense?

A winning attack deals the difference in Hits. Any number of Criticals on the successful side adds +1 total damage unless a rule explicitly changes it. In a permitted counter-attack, compare both Melee totals under its rule.

RESOLVE TIE, DAMAGE, AND SEPARATION

Apply the Core outcome

For a melee tie, push the defender back; if both sides attacked, push the lower-point model, or the player Character when points tie. No normal combat damage on the tie. Otherwise apply damage, Push Back, and any applicable 2038 Special Rules. Continue unresolved engagements until their required opponents resolve or separate.

AFTER MELEE · ELIGIBLE NPC RANGED ATTACKS
AI-BOT SHOOT

Check remaining eligible AI-Bots with Shoot

An AI-Bot not in base contact can Shoot a target in Line of Sight when its action is available. It may shoot into another melee using the Core target check. Spend its normal action unless an explicit rule makes it free; obey the one-action-per-family rule.

RANGED RESOLUTION

Apply the same attack and Defense procedure

Build the Shoot pool and each target's Defense pool, including Cover and other modifiers. Resolve actual target, Hits, Criticals, damage, and applicable effects. After an attacking Shoot Critical, check Out of Ammo under Core rules even if the attack failed.

PHASE 3 FOLLOW-UP

Resolve eligible fallback actions

Use remaining actions in a different family where legal. If no legal or logical unused family remains, the stated 50% Walk fallback Maneuver is available. Movement and combat still belong to their respective phases; nonmovement, noncombat actions retain flexible legal timing.